using Server.Mobiles; namespace Server.Items { public class StoneMiningBook : Item { [Constructible] public StoneMiningBook() : base(0xFBE) { Weight = 1.0; } public StoneMiningBook(Serial serial) : base(serial) { } public override string DefaultName => "Mining For Quality Stone"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (pm == null || from.Skills.Mining.Base < 100.0) { from.SendMessage("Only a Grandmaster Miner can learn from this book."); } else if (pm.StoneMining) { pm.SendMessage("You have already learned this knowledge."); } else { pm.StoneMining = true; pm.SendMessage("You have learned to mine for stones. Target mountains when mining to find stones."); Delete(); } } } }