using Server.Engines.VeteranRewards; namespace Server.Items { public class LeatherDyeTub : DyeTub, IRewardItem { [Constructible] public LeatherDyeTub() { LootType = LootType.Blessed; } public LeatherDyeTub(Serial serial) : base(serial) { } public override bool AllowDyables => false; public override bool AllowLeather => true; public override int TargetMessage => 1042416; // Select the leather item to dye. public override int FailMessage => 1042418; // You can only dye leather with this tub. public override int LabelNumber => 1041284; // Leather Dye Tub public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub; [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem{ get; set; } public override void OnDoubleClick(Mobile from) { if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) return; base.OnDoubleClick(from); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Core.ML && IsRewardItem) list.Add(1076218); // 2nd Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { IsRewardItem = reader.ReadBool(); break; } } } } }