namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */ { public class WhiteClothDyeTub : DyeTub { [Constructible] public WhiteClothDyeTub() { DyedHue = Hue = 0x9C2; } public WhiteClothDyeTub(Serial serial) : base(serial) { } public override int LabelNumber => 1149984; // White Cloth Dye Tub public override bool Redyable => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }