using Server.Engines.Craft; namespace Server.Items { [Flippable(0x1022, 0x1023)] public class FletcherTools : BaseTool { [Constructible] public FletcherTools() : base(0x1022) { Weight = 2.0; } [Constructible] public FletcherTools(int uses) : base(uses, 0x1022) { Weight = 2.0; } public FletcherTools(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefBowFletching.CraftSystem; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 1.0) Weight = 2.0; } } }