using Server.Engines.Craft; namespace Server.Items { [Flippable(0x13E4, 0x13E3)] public class RunicHammer : BaseRunicTool { [Constructible] public RunicHammer(CraftResource resource) : base(resource, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue(resource); } [Constructible] public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue(resource); } public RunicHammer(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override int LabelNumber { get { int index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 8) return 1049019 + index; return 1045128; // runic smithy hammer } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); int index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 8) return; if (!CraftResources.IsStandard(Resource)) { int num = CraftResources.GetLocalizationNumber(Resource); if (num > 0) list.Add(num); else list.Add(CraftResources.GetName(Resource)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }