namespace Server.Items { public class LuckyNecklace : BaseJewel { [Constructible] public LuckyNecklace() : base(0x1088, Layer.Neck) { Attributes.Luck = 200; LootType = LootType.Blessed; } public LuckyNecklace(Serial serial) : base(serial) { } public override int Hue => 1150; public override int LabelNumber => 1075239; //Lucky Necklace 1075239 public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */ } } }