using Server.Engines.Craft; namespace Server.Items { [Flippable(0x13E4, 0x13E3)] public class AncientSmithyHammer : BaseTool { private int m_Bonus; private SkillMod m_SkillMod; [Constructible] public AncientSmithyHammer(int bonus, int uses = 600) : base(uses, 0x13E4) { m_Bonus = bonus; Weight = 8.0; Layer = Layer.OneHanded; Hue = 0x482; } public AncientSmithyHammer(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int Bonus { get => m_Bonus; set { m_Bonus = value; InvalidateProperties(); if (m_Bonus == 0) { m_SkillMod?.Remove(); m_SkillMod = null; } else if (m_SkillMod == null && Parent is Mobile mobile) { m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus); mobile.AddSkillMod(m_SkillMod); } else if (m_SkillMod != null) { m_SkillMod.Value = m_Bonus; } } } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override int LabelNumber => 1045127; // ancient smithy hammer public override void OnAdded(IEntity parent) { base.OnAdded(parent); if (m_Bonus != 0 && parent is Mobile mobile) { m_SkillMod?.Remove(); m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus); mobile.AddSkillMod(m_SkillMod); } } public override void OnRemoved(IEntity parent) { base.OnRemoved(parent); m_SkillMod?.Remove(); m_SkillMod = null; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Bonus != 0) list.Add(1060451, "#1042354\t{0}", m_Bonus.ToString()); // ~1_skillname~ +~2_val~ } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Bonus); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Bonus = reader.ReadInt(); break; } } if (m_Bonus != 0 && Parent is Mobile mobile) { m_SkillMod?.Remove(); m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus); mobile.AddSkillMod(m_SkillMod); } if (Hue == 0) Hue = 0x482; } } }