namespace Server.Items { [Flippable(0x236C, 0x236D)] public class SamuraiHelm : BaseArmor { [Constructible] public SamuraiHelm() : base(0x236C) { Weight = 5.0; LootType = LootType.Blessed; Attributes.DefendChance = 15; ArmorAttributes.SelfRepair = 10; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public SamuraiHelm(Serial serial) : base(serial) { } public override int LabelNumber => 1062923; // Ancient Samurai Helm public override int BasePhysicalResistance => 15; public override int BaseFireResistance => 10; public override int BaseColdResistance => 10; public override int BasePoisonResistance => 15; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }