namespace Server.Items { public class ShaminoCrossbow : RepeatingCrossbow { [Constructible] public ShaminoCrossbow() { Hue = 0x504; LootType = LootType.Blessed; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; } public ShaminoCrossbow(Serial serial) : base(serial) { } public override int LabelNumber => 1062915; // Shamino�s Best Crossbow public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }