namespace Server.Items { public class RedPoinsettia : Item { [Constructible] public RedPoinsettia() : base(0x2330) { Weight = 1.0; LootType = LootType.Blessed; } public RedPoinsettia(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WhitePoinsettia : Item { [Constructible] public WhitePoinsettia() : base(0x2331) { Weight = 1.0; LootType = LootType.Blessed; } public WhitePoinsettia(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }