using Server.Gumps; using Server.Network; namespace Server.Items { [Flippable(0x456E, 0x456F)] public class SnowStatuePegasus : Item { [Constructible] public SnowStatuePegasus() : base(0x456E) { } public SnowStatuePegasus(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } [Flippable(0x4578, 0x4579)] public class SnowStatueSeahorse : Item { [Constructible] public SnowStatueSeahorse() : base(0x4578) { } public SnowStatueSeahorse(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } [Flippable(0x457A, 0x457B)] public class SnowStatueMermaid : Item { [Constructible] public SnowStatueMermaid() : base(0x457A) { } public SnowStatueMermaid(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } [Flippable(0x457C, 0x457D)] public class SnowStatueGriffon : Item { [Constructible] public SnowStatueGriffon() : base(0x457C) { } public SnowStatueGriffon(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class SnowStatueDeed : Item { [Constructible] public SnowStatueDeed() : base(0x14F0) { LootType = LootType.Blessed; } public SnowStatueDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1114296; // snow statue deed public override double DefaultWeight => 1.0; public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.CloseGump(); from.SendGump(new InternalGump(this)); } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } private class InternalGump : Gump { private SnowStatueDeed m_Deed; public InternalGump(SnowStatueDeed deed) : base(100, 200) { m_Deed = deed; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 360, 225, 0xA28); AddPage(1); AddLabel(45, 15, 0, "Select One:"); AddItem(35, 75, 0x456E); AddButton(65, 50, 0x845, 0x846, 1); AddItem(120, 75, 0x4578); AddButton(135, 50, 0x845, 0x846, 2); AddItem(190, 75, 0x457A); AddButton(205, 50, 0x845, 0x846, 3); AddItem(250, 75, 0x457C); AddButton(275, 50, 0x845, 0x846, 4); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed?.Deleted != false) return; Mobile from = sender.Mobile; if (!m_Deed.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it return; } Item statue; switch (info.ButtonID) { default: return; case 1: statue = new SnowStatuePegasus(); break; case 2: statue = new SnowStatueSeahorse(); break; case 3: statue = new SnowStatueMermaid(); break; case 4: statue = new SnowStatueGriffon(); break; } if (!from.PlaceInBackpack(statue)) { statue.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { m_Deed.Delete(); } } } } }