using System; using Server.Mobiles; namespace Server.Items { public class GrizzledMareStatuette : BaseImprisonedMobile { [Constructible] public GrizzledMareStatuette() : base(0x2617) { Weight = 1.0; } public GrizzledMareStatuette(Serial serial) : base(serial) { } public override int LabelNumber => 1074475; // Grizzled Mare Statuette public override BaseCreature Summon => new GrizzledMare(); public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } namespace Server.Mobiles { public class GrizzledMare : HellSteed { private static readonly string m_Myname = "a grizzled mare"; [Constructible] public GrizzledMare() : base(m_Myname) { } public GrizzledMare(Serial serial) : base(serial) { } public override bool DeleteOnRelease => true; public virtual void OnAfterDeserialize_Callback() { SetStats(this); Name = m_Myname; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) Timer.DelayCall(TimeSpan.FromSeconds(0), OnAfterDeserialize_Callback); } } }