using Server.Mobiles; using Server.Network; namespace Server.Items { public class PlagueBeastInnard : Item, IScissorable, ICarvable { public PlagueBeastInnard(int itemID, int hue) : base(itemID) { Hue = hue; Movable = false; Weight = 1.0; } public PlagueBeastInnard(Serial serial) : base(serial) { } public PlagueBeastLord Owner => RootParent as PlagueBeastLord; public override string DefaultName => "plague beast innards"; public virtual void Carve(Mobile from, Item with) { } public virtual bool Scissor(Mobile from, Scissors scissors) { return false; } public virtual bool OnBandage(Mobile from) { return false; } public override bool IsAccessibleTo(Mobile check) { if ((int)check.AccessLevel >= (int)AccessLevel.GameMaster) return true; PlagueBeastLord owner = Owner; if (owner == null) return false; if (!owner.InRange(check, 2)) owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away. else if (owner.OpenedBy != null && owner.OpenedBy != check) // TODO check owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500365, check.NetState); // That is being used by someone else else if (owner.Frozen) return true; return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); PlagueBeastLord owner = Owner; if (owner == null || !owner.Alive) Delete(); } } public class PlagueBeastComponent : PlagueBeastInnard { public PlagueBeastComponent(int itemID, int hue, bool movable = false) : base(itemID, hue) { Movable = movable; } public PlagueBeastComponent(Serial serial) : base(serial) { } public PlagueBeastOrgan Organ{ get; set; } public bool IsBrain => ItemID == 0x1CF0; public bool IsGland => ItemID == 0x1CEF; public bool IsReceptacle => ItemID == 0x9DF; public override bool DropToItem(Mobile from, Item target, Point3D p) { return target is PlagueBeastBackpack && base.DropToItem(from, target, p); } public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) { return false; } public override bool DropToMobile(Mobile from, Mobile target, Point3D p) { return false; } public override bool DropToWorld(Mobile from, Point3D p) { return false; } public override bool OnDragDrop(Mobile from, Item dropped) { if (Organ?.OnDropped(from, dropped, this) == true && dropped is PlagueBeastComponent component) Organ.Components.Add(component); return true; } public override bool OnDragLift(Mobile from) { if (IsAccessibleTo(from)) { if (Organ?.OnLifted(from, this) == true) { from.SendLocalizedMessage(IsGland ? 1071895 : 1071914, null); // * You rip the organ out of the plague beast's flesh * if (Organ.Components.Contains(this)) Organ.Components.Remove(this); Organ = null; from.PlaySound(0x1CA); } return true; } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.WriteItem(Organ); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); Organ = reader.ReadItem(); } } }