namespace Server.Items { internal class Bucket : BaseWaterContainer { private static int vItemID = 0x14e0; private static int fItemID = 0x2004; [Constructible] public Bucket(bool filled = false) : base(filled ? fItemID : vItemID, filled) { } public Bucket(Serial serial) : base(serial) { } public override int voidItem_ID => vItemID; public override int fullItem_ID => fItemID; public override int MaxQuantity => 25; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }