using Server.Network; namespace Server.Items { public class RewardCake : Item { [Constructible] public RewardCake() : base(0x9e9) { Stackable = false; Weight = 1.0; Hue = Utility.RandomList(0x135, 0xcd, 0x38, 0x3b, 0x42, 0x4f, 0x11e, 0x60, 0x317, 0x10, 0x136, 0x1f9, 0x1a, 0xeb, 0x86, 0x2e); LootType = LootType.Blessed; } public RewardCake(Serial serial) : base(serial) { } public override int LabelNumber => 1049786; // Happy Birthday! ... public override bool DisplayLootType => false; public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 1)) from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); LootType = LootType.Blessed; int version = reader.ReadInt(); } } }