using System; using Server.Engines.MLQuests; using Server.Engines.MLQuests.Objectives; using Server.Mobiles; namespace Server.Items { public class ScrollofAlacrity : SpecialScroll { [Constructible] public ScrollofAlacrity(SkillName skill = SkillName.Alchemy) : base(skill, 0.0) { ItemID = 0x14EF; Hue = 0x4AB; } public ScrollofAlacrity(Serial serial) : base(serial) { } public override int LabelNumber => 1078604; // Scroll of Alacrity public override int Message => 1078602; /*Using a Scroll of Transcendence for a given skill will permanently increase your current *level in that skill by the amount of points displayed on the scroll. *As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/ public override string DefaultTitle => "Scroll of Alacrity:"; public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~ } public override bool CanUse(Mobile from) { if (!(base.CanUse(from) && from is PlayerMobile pm)) return false; #region Mondain's Legacy MLQuestContext context = MLQuestSystem.GetContext(pm); if (context != null) { foreach (MLQuestInstance instance in context.QuestInstances) { foreach (BaseObjectiveInstance objective in instance.Objectives) { if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance && objectiveInstance.Handles(Skill)) { from.SendMessage("You are already under the effect of an enhanced skillgain quest."); return false; } } } } #endregion if (pm.AcceleratedStart > DateTime.UtcNow) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } return true; } public override void Use(Mobile from) { if (!(CanUse(from) && from is PlayerMobile pm)) return; double tskill = from.Skills[Skill].Base; double tcap = from.Skills[Skill].Cap; if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up) { from.SendLocalizedMessage( 1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. *If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/ return; } from.SendLocalizedMessage( 1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll. Effects.PlaySound(from.Location, from.Map, 0x1E9); Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15); Timer.DelayCall(TimeSpan.FromMinutes(15), Expire_Callback, from); pm.AcceleratedSkill = Skill; Delete(); } // TODO: Handle this upon deserialization. Create Dictionary and serialize Mobile/Timers? private static void Expire_Callback(Mobile m) { m.PlaySound(0x1F8); m.SendLocalizedMessage( 1077957); // The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion LootType = LootType.Cursed; Insured = false; } } }