using System; using Server.Engines.MLQuests; using Server.Engines.MLQuests.Objectives; using Server.Mobiles; namespace Server.Items { public class ScrollofTranscendence : SpecialScroll { [Constructible] public ScrollofTranscendence(SkillName skill = SkillName.Alchemy, double value = 0.0) : base(skill, value) { ItemID = 0x14EF; Hue = 0x490; } public ScrollofTranscendence(Serial serial) : base(serial) { } public override int LabelNumber => 1094934; // Scroll of Transcendence public override int Message => 1094933; /*Using a Scroll of Transcendence for a given skill will permanently increase your current *level in that skill by the amount of points displayed on the scroll. *As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/ public override string DefaultTitle => $"Scroll of Transcendence ({Value} Skill):"; public static ScrollofTranscendence CreateRandom(int min, int max) { SkillName skill = (SkillName)Utility.Random(SkillInfo.Table.Length); return new ScrollofTranscendence(skill, Utility.RandomMinMax(min, max) * 0.1); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Value == 1) list.Add(1076759, "{0}\t{1}.0 Skill Points", GetName(), Value); else list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value); } public override bool CanUse(Mobile from) { if (!(base.CanUse(from) && from is PlayerMobile pm)) return false; #region Mondain's Legacy MLQuestContext context = MLQuestSystem.GetContext(pm); if (context != null) { foreach (MLQuestInstance instance in context.QuestInstances) { foreach (BaseObjectiveInstance objective in instance.Objectives) { if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance && objectiveInstance.Handles(Skill)) { from.SendMessage("You are already under the effect of an enhanced skillgain quest."); return false; } } } } #endregion if (pm.AcceleratedStart > DateTime.UtcNow) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } return true; } public override void Use(Mobile from) { if (!CanUse(from)) return; double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc double tcap = from.Skills[Skill].Cap; // maximum value permitted bool canGain = false; double newValue = Value; if (tskill + newValue > tcap) newValue = tcap - tskill; if (tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up) { if (from.SkillsTotal + newValue * 10 > from.SkillsCap) { int ns = from.Skills.Length; // number of items in from.Skills[] for (int i = 0; i < ns; i++) // skill must point down and its value must be enough if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue) { from.Skills[i].Base -= newValue; canGain = true; break; } } else { canGain = true; } } if (!canGain) { from.SendLocalizedMessage( 1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. *If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/ return; } from.SendLocalizedMessage(1049513, GetNameLocalized()); // You feel a surge of magic as the scroll enhances your ~1_type~! from.Skills[Skill].Base += newValue; Effects.PlaySound(from.Location, from.Map, 0x1F7); Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion LootType = LootType.Cursed; Insured = false; if (Hue == 0x7E) Hue = 0x490; } } }