using Server.Mobiles; namespace Server.Items { public class StatCapScroll : SpecialScroll { [Constructible] public StatCapScroll(int value = 105) : base(SkillName.Alchemy, value) { Hue = 0x481; } public StatCapScroll(Serial serial) : base(serial) { } public override int Message => 1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics. * When used, the effect is not immediately seen without a gain of points with that skill or statistics. * You can view your maximum skill values in your skills window. * You can view your maximum statistic value in your statistics window. */ public override int Title { get { int level = ((int)Value - 230) / 5; if (level >= 0 && level <= 4 && Value % 5 == 0) return 1049458 + level; /* Wonderous Scroll (+5 Maximum Stats): OR * Exalted Scroll (+10 Maximum Stats): OR * Mythical Scroll (+15 Maximum Stats): OR * Legendary Scroll (+20 Maximum Stats): OR * Ultimate Scroll (+25 Maximum Stats): */ return 0; } } public override string DefaultTitle => $"Power Scroll ({((int)Value - 225 >= 0 ? "+" : "")}{(int)Value - 225} Maximum Stats):"; public override void AddNameProperty(ObjectPropertyList list) { int level = ((int)Value - 230) / 5; if (level >= 0 && level <= 4 && (int)Value % 5 == 0) list.Add(1049463 + level, "#1049476"); /* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR * an exalted scroll of ~1_type~ (+10 Maximum Stats) OR * a mythical scroll of ~1_type~ (+15 Maximum Stats) OR * a legendary scroll of ~1_type~ (+20 Maximum Stats) OR * an ultimate scroll of ~1_type~ (+25 Maximum Stats) */ else list.Add("a scroll of power ({0}{1} Maximum Stats)", Value - 225 >= 0 ? "+" : "", Value - 225); } public override void OnSingleClick(Mobile from) { int level = ((int)Value - 230) / 5; if (level >= 0 && level <= 4 && (int)Value % 5 == 0) LabelTo(from, 1049463 + level, "#1049476"); else LabelTo(from, "a scroll of power ({0}{1} Maximum Stats)", Value - 225 >= 0 ? "+" : "", Value - 225); } public override bool CanUse(Mobile from) { if (!base.CanUse(from)) return false; int newValue = (int)Value; if (from is PlayerMobile mobile && mobile.HasStatReward) newValue += 5; if (from.StatCap >= newValue) { from.SendLocalizedMessage(1049510); // Your stats are too high for this power scroll. return false; } return true; } public override void Use(Mobile from) { if (!CanUse(from)) return; from.SendLocalizedMessage(1049512); // You feel a surge of magic as the scroll enhances your powers! if (from is PlayerMobile mobile && mobile.HasStatReward) mobile.StatCap = (int)Value + 5; else from.StatCap = (int)Value; Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0); Effects.PlaySound(from.Location, from.Map, 0x243); Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100); Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 4, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100); Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 4, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100); Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion LootType = LootType.Cursed; Insured = false; } } }