namespace Server.Items { public class RoseInAVase : Item /* TODO: when dye tub changes are implemented, furny dyable this */ { [Constructible] public RoseInAVase() : base(0x0EB0) { Hue = 0x20; LootType = LootType.Blessed; } public RoseInAVase(Serial serial) : base(serial) { } public override int LabelNumber => 1023760; // A Rose in a Vase 1023760 public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }