using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { public class Banner : Item, IAddon, IDyable, IRewardItem { private bool m_IsRewardItem; [Constructible] public Banner(int itemID) : base(itemID) { LootType = LootType.Blessed; Movable = false; } public Banner(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public bool FacingSouth => (ItemID & 0x1) == 0; public Item Deed { get { BannerDeed deed = new BannerDeed(); deed.IsRewardItem = m_IsRewardItem; return deed; } } public bool CouldFit(IPoint3D p, Map map) { if (map == null || !map.CanFit(p.X, p.Y, p.Z, ItemData.Height)) return false; if (FacingSouth) return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall } public bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; Hue = sender.DyedHue; return true; } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get => m_IsRewardItem; set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Core.ML && m_IsRewardItem) list.Add(1076218); // 2nd Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (from.InRange(Location, 2)) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { from.CloseGump(); from.SendGump(new RewardDemolitionGump(this, 1018318)); // Do you wish to re-deed this banner? } else { from.SendLocalizedMessage( 1018330); // You can only re-deed a banner if you placed it or you are the owner of the house. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } } public class BannerDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructible] public BannerDeed() : base(0x14F0) { LootType = LootType.Blessed; Weight = 1.0; } public BannerDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1041007; // a banner deed [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get => m_IsRewardItem; set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076218); // 2nd Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) return; if (IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) == true) { from.CloseGump(); from.SendGump(new InternalGump(this)); } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } private class InternalGump : Gump { public const int Start = 0x15AE; public const int End = 0x15F4; private BannerDeed m_Banner; public InternalGump(BannerDeed banner) : base(100, 200) { m_Banner = banner; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(25, 0, 520, 230, 0xA28); AddLabel(70, 12, 0x3E3, "Choose a Banner:"); int itemID = Start; for (int i = 1; i <= 4; i++) { AddPage(i); for (int j = 0; j < 8; j++, itemID += 2) { AddItem(50 + 60 * j, 70, itemID); AddButton(50 + 60 * j, 50, 0x845, 0x846, itemID); } if (i > 1) AddButton(75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1); if (i < 4) AddButton(475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1); } } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Banner?.Deleted != false) return; Mobile m = sender.Mobile; if (info.ButtonID < Start || info.ButtonID > End || (info.ButtonID & 0x1) != 0) return; m.SendLocalizedMessage(1042037); // Where would you like to place this banner? m.Target = new InternalTarget(m_Banner, info.ButtonID); } } private class InternalTarget : Target { private BannerDeed m_Banner; private int m_ItemID; public InternalTarget(BannerDeed banner, int itemID) : base(-1, true, TargetFlags.None) { m_Banner = banner; m_ItemID = itemID; } protected override void OnTarget(Mobile from, object targeted) { if (m_Banner?.Deleted != false) return; if (m_Banner.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) == true) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) return; Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) == true) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(); from.SendGump(new FacingGump(m_Banner, m_ItemID, p3d, house)); } else if (north || west) { Banner banner = new Banner(m_ItemID + (west ? 0 : 1)); house.Addons.Add(banner); banner.IsRewardItem = m_Banner.IsRewardItem; banner.MoveToWorld(p3d, map); m_Banner.Delete(); } else { from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } private class FacingGump : Gump { private BannerDeed m_Banner; private BaseHouse m_House; private int m_ItemID; private Point3D m_Location; public FacingGump(BannerDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50) { m_Banner = banner; m_ItemID = itemID; m_Location = location; m_House = house; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 150, 0xA28); AddItem(90, 30, itemID + 1); AddItem(180, 30, itemID); AddButton(50, 35, 0x868, 0x869, (int)Buttons.East); AddButton(145, 35, 0x868, 0x869, (int)Buttons.South); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Banner?.Deleted != false || m_House == null) return; Banner banner = null; if (info.ButtonID == (int)Buttons.East) banner = new Banner(m_ItemID + 1); else if (info.ButtonID == (int)Buttons.South) banner = new Banner(m_ItemID); if (banner != null) { m_House.Addons.Add(banner); banner.IsRewardItem = m_Banner.IsRewardItem; banner.MoveToWorld(m_Location, sender.Mobile.Map); m_Banner.Delete(); } } private enum Buttons { Cancel, East, South } } } } }