using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { public class DecorativeShield : Item, IAddon, IRewardItem { private bool m_IsRewardItem; [Constructible] public DecorativeShield(int itemID = 0x156C) : base(itemID) { Movable = false; } public DecorativeShield(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public bool FacingSouth { get { if (ItemID < 0x1582) return (ItemID & 0x1) == 0; return ItemID <= 0x1585; } } public Item Deed { get { DecorativeShieldDeed deed = new DecorativeShieldDeed(); deed.IsRewardItem = m_IsRewardItem; return deed; } } public bool CouldFit(IPoint3D p, Map map) { return map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && (FacingSouth && BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) || BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map)); } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get => m_IsRewardItem; set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Core.ML && m_IsRewardItem) list.Add(1076220); // 4th Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (from.InRange(Location, 2)) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { from.CloseGump(); from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration? } else { from.SendLocalizedMessage( 1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } } public class DecorativeShieldDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructible] public DecorativeShieldDeed() : base(0x14F0) { LootType = LootType.Blessed; Weight = 1.0; } public DecorativeShieldDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1049771; // deed for a decorative shield wall hanging [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get => m_IsRewardItem; set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076220); // 4th Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) return; if (IsChildOf(from.Backpack)) { from.CloseGump(); from.SendGump(new InternalGump(this)); } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } public static int GetWestItemID(int east) { switch (east) { case 0x1582: return 0x1635; case 0x1583: return 0x1634; case 0x1584: return 0x1637; case 0x1585: return 0x1636; default: return east + 1; } } private class InternalGump : Gump { public const int Start = 0x156C; public const int End = 0x1585; private int m_Page; private DecorativeShieldDeed m_Shield; public InternalGump(DecorativeShieldDeed shield, int page = 1) : base(150, 50) { m_Shield = shield; m_Page = page; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(25, 0, 500, 230, 0xA28); int itemID = Start; for (int i = 1; i <= 2; i++) { AddPage(i); for (int j = 0; j < 9 - i; j++) { AddItem(40 + j * 60, 70, itemID); AddButton(60 + j * 60, 50, 0x845, 0x846, itemID); if (itemID < 0x1582) itemID += 2; else itemID += 1; } switch (i) { case 1: AddButton(455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2); break; case 2: AddButton(70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1); break; } } } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Shield?.Deleted != false || info.ButtonID < Start || info.ButtonID > End || ((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) && (info.ButtonID < 0x1582 || info.ButtonID > 0x1585)) return; sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration? sender.Mobile.Target = new InternalTarget(m_Shield, info.ButtonID); } } private class InternalTarget : Target { private int m_ItemID; private DecorativeShieldDeed m_Shield; public InternalTarget(DecorativeShieldDeed shield, int itemID) : base(-1, true, TargetFlags.None) { m_Shield = shield; m_ItemID = itemID; } protected override void OnTarget(Mobile from, object targeted) { if (m_Shield?.Deleted != false) return; if (!m_Shield.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. return; } BaseHouse house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(502092); // You must be in your house to do this. return; } IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) return; Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (!map.CanFit(p3d, id.Height)) { from.SendLocalizedMessage(500269); // You cannot build that there. return; } house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(1042036); // That location is not in your house. return; } bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(); from.SendGump(new FacingGump(m_Shield, m_ItemID, p3d, house)); } else if (north || west) { DecorativeShield shield = new DecorativeShield(west ? GetWestItemID(m_ItemID) : m_ItemID); house.Addons.Add(shield); shield.IsRewardItem = m_Shield.IsRewardItem; shield.MoveToWorld(p3d, map); m_Shield.Delete(); } else { from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall. } } private class FacingGump : Gump { private BaseHouse m_House; private int m_ItemID; private Point3D m_Location; private DecorativeShieldDeed m_Shield; public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house) : base(150, 50) { m_Shield = shield; m_ItemID = itemID; m_Location = location; m_House = house; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 150, 0xA28); AddItem(90, 30, GetWestItemID(itemID)); AddItem(180, 30, itemID); AddButton(50, 35, 0x867, 0x869, (int)Buttons.East); AddButton(145, 35, 0x867, 0x869, (int)Buttons.South); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Shield?.Deleted != false || m_House == null) return; DecorativeShield shield = null; if (info.ButtonID == (int)Buttons.East) shield = new DecorativeShield(GetWestItemID(m_ItemID)); if (info.ButtonID == (int)Buttons.South) shield = new DecorativeShield(m_ItemID); if (shield != null) { m_House.Addons.Add(shield); shield.IsRewardItem = m_Shield.IsRewardItem; shield.MoveToWorld(m_Location, sender.Mobile.Map); m_Shield.Delete(); } } private enum Buttons { Cancel, South, East } } } } }