using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { public class HangingSkeleton : Item, IAddon, IRewardItem { private bool m_IsRewardItem; [Constructible] public HangingSkeleton(int itemID = 0x1596) : base(itemID) { LootType = LootType.Blessed; Movable = false; } public HangingSkeleton(Serial serial) : base(serial) { } public override bool ForceShowProperties => ObjectPropertyList.Enabled; public bool FacingSouth { get { if (ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 || ItemID == 0x1B1E || ItemID == 0x1B7F) return true; return false; } } public Item Deed { get { HangingSkeletonDeed deed = new HangingSkeletonDeed(); deed.IsRewardItem = m_IsRewardItem; return deed; } } public bool CouldFit(IPoint3D p, Map map) { if (map == null || !map.CanFit(p.X, p.Y, p.Z, ItemData.Height)) return false; if (FacingSouth) return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get => m_IsRewardItem; set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Core.ML && m_IsRewardItem) list.Add(1076220); // 4th Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (from.InRange(Location, 3)) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { from.CloseGump(); from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration? } else { from.SendLocalizedMessage( 1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } } public class HangingSkeletonDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructible] public HangingSkeletonDeed() : base(0x14F0) { LootType = LootType.Blessed; Weight = 1.0; } public HangingSkeletonDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1049772; // deed for a hanging skeleton decoration [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get => m_IsRewardItem; set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076220); // 4th Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) return; if (IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) == true) { from.CloseGump(); from.SendGump(new InternalGump(this)); } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } public static int GetWestItemID(int south) { switch (south) { case 0x1B1E: return 0x1B1D; case 0x1B7F: return 0x1B7C; default: return south + 1; } } private class InternalGump : Gump { private HangingSkeletonDeed m_Skeleton; public InternalGump(HangingSkeletonDeed skeleton) : base(100, 200) { m_Skeleton = skeleton; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(25, 0, 500, 230, 0xA28); AddPage(1); AddItem(130, 70, 0x1A03); AddButton(150, 50, 0x845, 0x846, 0x1A03); AddItem(190, 70, 0x1A05); AddButton(210, 50, 0x845, 0x846, 0x1A05); AddItem(250, 70, 0x1A09); AddButton(270, 50, 0x845, 0x846, 0x1A09); AddItem(310, 70, 0x1B1E); AddButton(330, 50, 0x845, 0x846, 0x1B1E); AddItem(370, 70, 0x1B7F); AddButton(390, 50, 0x845, 0x846, 0x1B7F); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Skeleton?.Deleted != false || info.ButtonID != 0x1A03 && info.ButtonID != 0x1A05 && info.ButtonID != 0x1A09 && info.ButtonID != 0x1B1E && info.ButtonID != 0x1B7F) return; sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration? sender.Mobile.Target = new InternalTarget(m_Skeleton, info.ButtonID); } } private class InternalTarget : Target { private int m_ItemID; private HangingSkeletonDeed m_Skeleton; public InternalTarget(HangingSkeletonDeed banner, int itemID) : base(-1, true, TargetFlags.None) { m_Skeleton = banner; m_ItemID = itemID; } protected override void OnTarget(Mobile from, object targeted) { if (m_Skeleton?.Deleted != false) return; if (!m_Skeleton.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. return; } BaseHouse house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(502092); // You must be in your house to do this. return; } IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) return; Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (!map.CanFit(p3d, id.Height)) { from.SendLocalizedMessage(500269); // You cannot build that there. return; } house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(1042036); // That location is not in your house. return; } bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(); from.SendGump(new FacingGump(m_Skeleton, m_ItemID, p3d, house)); } else if (north || west) { HangingSkeleton banner = new HangingSkeleton(west ? GetWestItemID(m_ItemID) : m_ItemID); house.Addons.Add(banner); banner.IsRewardItem = m_Skeleton.IsRewardItem; banner.MoveToWorld(p3d, map); m_Skeleton.Delete(); } else { from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall. } } private class FacingGump : Gump { private BaseHouse m_House; private int m_ItemID; private Point3D m_Location; private HangingSkeletonDeed m_Skeleton; public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50) { m_Skeleton = banner; m_ItemID = itemID; m_Location = location; m_House = house; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 150, 0xA28); AddItem(90, 30, GetWestItemID(itemID)); AddItem(180, 30, itemID); AddButton(50, 35, 0x868, 0x869, (int)Buttons.East); AddButton(145, 35, 0x868, 0x869, (int)Buttons.South); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Skeleton?.Deleted != false || m_House == null) return; HangingSkeleton banner = null; if (info.ButtonID == (int)Buttons.East) banner = new HangingSkeleton(GetWestItemID(m_ItemID)); if (info.ButtonID == (int)Buttons.South) banner = new HangingSkeleton(m_ItemID); if (banner != null) { m_House.Addons.Add(banner); banner.IsRewardItem = m_Skeleton.IsRewardItem; banner.MoveToWorld(m_Location, sender.Mobile.Map); m_Skeleton.Delete(); } } private enum Buttons { Cancel, South, East } } } } }