using System; using System.Collections.Generic; namespace Server.Items { /// /// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill. /// public class Block : WeaponAbility { private static Dictionary m_Table = new Dictionary(); public override int BaseMana => 30; public override bool CheckSkills(Mobile from) { if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0) { from.SendLocalizedMessage(1063347, "50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack! return false; } return base.CheckSkills(from); } public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!Validate(attacker) || !CheckMana(attacker, true)) return; ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063345); // You block an attack! defender.SendLocalizedMessage(1063346); // Your attack was blocked! attacker.FixedParticles(0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand); int bonus = (int)(10.0 * ((Math.Max(attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value) - 50.0) / 70.0 + 5)); BeginBlock(attacker, bonus); } public static bool GetBonus(Mobile targ, ref int bonus) { if (!m_Table.TryGetValue(targ, out BlockInfo info)) return false; bonus = info.m_Bonus; return true; } public static void BeginBlock(Mobile m, int bonus) { EndBlock(m); m_Table[m] = new BlockInfo(m, bonus); } public static void EndBlock(Mobile m) { if (!m_Table.TryGetValue(m, out BlockInfo info)) return; info.m_Timer?.Stop(); m_Table.Remove(m); } private class BlockInfo { public int m_Bonus; public Timer m_Timer; public BlockInfo(Mobile target, int bonus) { m_Bonus = bonus; m_Timer = new InternalTimer(target); } } private class InternalTimer : Timer { private Mobile m_Mobile; public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(6.0)) { m_Mobile = m; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { EndBlock(m_Mobile); } } } }