namespace Server.Items { /// /// Send two arrows flying at your opponent if you're mounted. Requires Bushido or Ninjitsu skill. /// public class DoubleShot : WeaponAbility { public override int BaseMana => 30; public override bool CheckSkills(Mobile from) { if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0) { from.SendLocalizedMessage(1063347, "50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack! return false; } return base.CheckSkills(from); } public override void OnHit(Mobile attacker, Mobile defender, int damage) { Use(attacker, defender); } public override void OnMiss(Mobile attacker, Mobile defender) { Use(attacker, defender); } public override bool Validate(Mobile from) { if (base.Validate(from)) { if (from.Mounted) return true; from.SendLocalizedMessage(1070770); // You can only execute this attack while mounted! ClearCurrentAbility(from); } return false; } public void Use(Mobile attacker, Mobile defender) { if (!Validate(attacker) || !CheckMana(attacker, true) || attacker.Weapon == null) //sanity return; ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063348); // You launch two shots at once! defender.SendLocalizedMessage(1063349); // You're attacked with a barrage of shots! defender.FixedParticles(0x37B9, 1, 19, 0x251D, EffectLayer.Waist); attacker.Weapon.OnSwing(attacker, defender); } } }