namespace Server.Items { /// /// This special move represents a significant change to the use of poisons in Age of Shadows. /// Now, only certain weapon types � those that have Infectious Strike as an available special move � will be able to be /// poisoned. /// Targets will no longer be poisoned at random when hit by poisoned weapons. /// Instead, the wielder must use this ability to deliver the venom. /// While no skill in Poisoning is directly required to use this ability, being knowledgeable in the application and use of /// toxins /// will allow a character to use Infectious Strike at reduced mana cost and with a chance to inflict more deadly poison on /// his victim. /// With this change, weapons will no longer be corroded by poison. /// Level 5 poison will be possible when using this special move. /// public class InfectiousStrike : WeaponAbility { public override int BaseMana => 15; public override bool RequiresTactics(Mobile from) { return false; } public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!Validate(attacker)) return; ClearCurrentAbility(attacker); if (!(attacker.Weapon is BaseWeapon weapon)) return; Poison p = weapon.Poison; if (p == null || weapon.PoisonCharges <= 0) { attacker.SendLocalizedMessage( 1061141); // Your weapon must have a dose of poison to perform an infectious strike! return; } if (!CheckMana(attacker, true)) return; --weapon.PoisonCharges; // Infectious strike special move now uses poisoning skill to help determine potency int maxLevel = attacker.Skills.Poisoning.Fixed / 200; if (maxLevel < 0) maxLevel = 0; if (p.Level > maxLevel) p = Poison.GetPoison(maxLevel); if (attacker.Skills.Poisoning.Value / 100.0 > Utility.RandomDouble()) { int level = p.Level + 1; Poison newPoison = Poison.GetPoison(level); if (newPoison != null) { p = newPoison; attacker.SendLocalizedMessage(1060080); // Your precise strike has increased the level of the poison by 1 defender.SendLocalizedMessage(1060081); // The poison seems extra effective! } } defender.PlaySound(0xDD); defender.FixedParticles(0x3728, 244, 25, 9941, 1266, 0, EffectLayer.Waist); if (defender.ApplyPoison(attacker, p) != ApplyPoisonResult.Immune) { attacker.SendLocalizedMessage(1008096, true, defender.Name); // You have poisoned your target : defender.SendLocalizedMessage(1008097, false, attacker.Name); // : poisoned you! } } } }