namespace Server.Items { public class AxeOfTheHeavens : DoubleAxe { [Constructible] public AxeOfTheHeavens() { Hue = 0x4D5; WeaponAttributes.HitLightning = 50; Attributes.AttackChance = 15; Attributes.DefendChance = 15; Attributes.WeaponDamage = 50; } public AxeOfTheHeavens(Serial serial) : base(serial) { } public override int LabelNumber => 1061106; // Axe of the Heavens public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }