namespace Server.Items { public class BladeOfInsanity : Katana { [Constructible] public BladeOfInsanity() { Hue = 0x76D; WeaponAttributes.HitLeechStam = 100; Attributes.RegenStam = 2; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public BladeOfInsanity(Serial serial) : base(serial) { } public override int LabelNumber => 1061088; // Blade of Insanity public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Hue == 0x44F) Hue = 0x76D; } } }