namespace Server.Items { public class BladeOfTheRighteous : Longsword { [Constructible] public BladeOfTheRighteous() { Hue = 0x47E; //Slayer = SlayerName.DaemonDismissal; Slayer = SlayerName.Exorcism; WeaponAttributes.HitLeechHits = 50; WeaponAttributes.UseBestSkill = 1; Attributes.BonusHits = 10; Attributes.WeaponDamage = 50; } public BladeOfTheRighteous(Serial serial) : base(serial) { } public override int LabelNumber => 1061107; // Blade of the Righteous public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Slayer == SlayerName.None) Slayer = SlayerName.Exorcism; } } }