namespace Server.Items { public class BoneCrusher : WarMace { [Constructible] public BoneCrusher() { ItemID = 0x1406; Hue = 0x60C; WeaponAttributes.HitLowerDefend = 50; Attributes.BonusStr = 10; Attributes.WeaponDamage = 75; } public BoneCrusher(Serial serial) : base(serial) { } public override int LabelNumber => 1061596; // Bone Crusher public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Hue == 0x604) Hue = 0x60C; if (ItemID == 0x1407) ItemID = 0x1406; } } }