namespace Server.Items { public class BreathOfTheDead : BoneHarvester { [Constructible] public BreathOfTheDead() { Hue = 0x455; WeaponAttributes.HitLeechHits = 100; WeaponAttributes.HitHarm = 25; Attributes.SpellDamage = 5; Attributes.WeaponDamage = 50; } public BreathOfTheDead(Serial serial) : base(serial) { } public override int LabelNumber => 1061109; // Breath of the Dead public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }