namespace Server.Items { public class Frostbringer : Bow { [Constructible] public Frostbringer() { Hue = 0x4F2; WeaponAttributes.HitDispel = 50; Attributes.RegenStam = 10; Attributes.WeaponDamage = 50; } public Frostbringer(Serial serial) : base(serial) { } public override int LabelNumber => 1061111; // Frostbringer public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = pois = nrgy = chaos = direct = 0; cold = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }