namespace Server.Items { public class LegacyOfTheDreadLord : Bardiche { [Constructible] public LegacyOfTheDreadLord() { Hue = 0x676; Attributes.SpellChanneling = 1; Attributes.CastRecovery = 3; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public LegacyOfTheDreadLord(Serial serial) : base(serial) { } public override int LabelNumber => 1060860; // Legacy of the Dread Lord public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Attributes.CastSpeed == 3) Attributes.CastRecovery = 3; if (Hue == 0x4B9) Hue = 0x676; } } }