namespace Server.Items { public class StaffOfTheMagi : BlackStaff { [Constructible] public StaffOfTheMagi() { Hue = 0x481; WeaponAttributes.MageWeapon = 30; Attributes.SpellChanneling = 1; Attributes.CastSpeed = 1; Attributes.WeaponDamage = 50; } public StaffOfTheMagi(Serial serial) : base(serial) { } public override int LabelNumber => 1061600; // Staff of the Magi public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (WeaponAttributes.MageWeapon == 0) WeaponAttributes.MageWeapon = 30; if (ItemID == 0xDF1) ItemID = 0xDF0; } } }