namespace Server.Items { public class TheBeserkersMaul : Maul { [Constructible] public TheBeserkersMaul() { Hue = 0x21; Attributes.WeaponSpeed = 75; Attributes.WeaponDamage = 50; } public TheBeserkersMaul(Serial serial) : base(serial) { } public override int LabelNumber => 1061108; // The Berserker's Maul public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }