namespace Server.Items { public class TheDryadBow : Bow { private static SkillName[] m_PossibleBonusSkills = { SkillName.Archery, SkillName.Healing, SkillName.MagicResist, SkillName.Peacemaking, SkillName.Chivalry, SkillName.Ninjitsu }; [Constructible] public TheDryadBow() { ItemID = 0x13B1; Hue = 0x48F; SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], Utility.Random(4) == 0 ? 10.0 : 5.0); WeaponAttributes.SelfRepair = 5; Attributes.WeaponSpeed = 50; Attributes.WeaponDamage = 35; WeaponAttributes.ResistPoisonBonus = 15; } public TheDryadBow(Serial serial) : base(serial) { } public override int LabelNumber => 1061090; // The Dryad Bow public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], Utility.Random(4) == 0 ? 10.0 : 5.0); } } }