namespace Server.Items { public class TitansHammer : WarHammer { [Constructible] public TitansHammer() { Hue = 0x482; WeaponAttributes.HitEnergyArea = 100; Attributes.BonusStr = 15; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } public TitansHammer(Serial serial) : base(serial) { } public override int LabelNumber => 1060024; // Titan's Hammer public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }