namespace Server.Items { [Flippable(0xF49, 0xF4a)] public class Axe : BaseAxe { [Constructible] public Axe() : base(0xF49) { Weight = 4.0; } public Axe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 35; public override int OldMinDamage => 6; public override int OldMaxDamage => 33; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }