namespace Server.Items { [Flippable(0xF47, 0xF48)] public class BattleAxe : BaseAxe { [Constructible] public BattleAxe() : base(0xF47) { Weight = 4.0; Layer = Layer.TwoHanded; } public BattleAxe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 31; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 38; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }