namespace Server.Items { [Flippable(0xf45, 0xf46)] public class ExecutionersAxe : BaseAxe { [Constructible] public ExecutionersAxe() : base(0xF45) { Weight = 8.0; } public ExecutionersAxe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 35; public override int OldMinDamage => 6; public override int OldMaxDamage => 33; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }