namespace Server.Items { [Flippable(0xF43, 0xF44)] public class Hatchet : BaseAxe { [Constructible] public Hatchet() : base(0xF43) { Weight = 4.0; } public Hatchet(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 20; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 41; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 15; public override int OldMinDamage => 2; public override int OldMaxDamage => 17; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 80; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }