using Server.Engines.Harvest; namespace Server.Items { [Flippable(0x13B0, 0x13AF)] public class WarAxe : BaseAxe { [Constructible] public WarAxe() : base(0x13B0) { Weight = 8.0; } public WarAxe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 15; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 35; public override int OldMinDamage => 9; public override int OldMaxDamage => 27; public override int OldSpeed => 40; public override int DefHitSound => 0x233; public override int DefMissSound => 0x239; public override int InitMinHits => 31; public override int InitMaxHits => 80; public override SkillName DefSkill => SkillName.Macing; public override WeaponType DefType => WeaponType.Bashing; public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H; public override HarvestSystem HarvestSystem => null; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }