namespace Server.Items { [Flippable(0xF52, 0xF51)] public class Dagger : BaseKnife { [Constructible] public Dagger() : base(0xF52) { Weight = 1.0; } public Dagger(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 11; public override int AosSpeed => 56; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 1; public override int OldMinDamage => 3; public override int OldMaxDamage => 15; public override int OldSpeed => 55; public override int InitMinHits => 31; public override int InitMaxHits => 40; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }