namespace Server.Items { [Flippable(0xEC4, 0xEC5)] public class SkinningKnife : BaseKnife { [Constructible] public SkinningKnife() : base(0xEC4) { Weight = 1.0; } public SkinningKnife(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 5; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 49; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 5; public override int OldMinDamage => 1; public override int OldMaxDamage => 10; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 40; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }