namespace Server.Items { [Flippable(0x2D21, 0x2D2D)] public class AssassinSpike : BaseKnife { [Constructible] public AssassinSpike() : base(0x2D21) { Weight = 4.0; } public AssassinSpike(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 15; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 50; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 15; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 50; public override int DefMissSound => 0x239; public override SkillName DefSkill => SkillName.Fencing; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }