using System; namespace Server.Items { [Flippable(0x2D1E, 0x2D2A)] public class ElvenCompositeLongbow : BaseRanged { [Constructible] public ElvenCompositeLongbow() : base(0x2D1E) { Weight = 8.0; } public ElvenCompositeLongbow(Serial serial) : base(serial) { } public override int EffectID => 0xF42; public override Type AmmoType => typeof(Arrow); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ForceArrow; public override WeaponAbility SecondaryAbility => WeaponAbility.SerpentArrow; public override int AosStrengthReq => 45; public override int AosMinDamage => 12; public override int AosMaxDamage => 16; public override int AosSpeed => 27; public override float MlSpeed => 4.00f; public override int OldStrengthReq => 45; public override int OldMinDamage => 12; public override int OldMaxDamage => 16; public override int OldSpeed => 27; public override int DefMaxRange => 10; public override int InitMinHits => 41; public override int InitMaxHits => 90; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }