using System; namespace Server.Items { [Flippable(0x2D2B, 0x2D1F)] public class MagicalShortbow : BaseRanged { [Constructible] public MagicalShortbow() : base(0x2D2B) { Weight = 6.0; } public MagicalShortbow(Serial serial) : base(serial) { } public override int EffectID => 0xF42; public override Type AmmoType => typeof(Arrow); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow; public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack; public override int AosStrengthReq => 45; public override int AosMinDamage => 9; public override int AosMaxDamage => 13; public override int AosSpeed => 38; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 45; public override int OldMinDamage => 9; public override int OldMaxDamage => 13; public override int OldSpeed => 38; public override int DefMaxRange => 10; public override int InitMinHits => 41; public override int InitMaxHits => 90; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }