namespace Server.Items { [Flippable(0x2D28, 0x2D34)] public class OrnateAxe : BaseAxe { [Constructible] public OrnateAxe() : base(0x2D28) { Weight = 12.0; Layer = Layer.TwoHanded; } public OrnateAxe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 18; public override int AosMaxDamage => 20; public override int AosSpeed => 26; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 45; public override int OldMinDamage => 18; public override int OldMaxDamage => 20; public override int OldSpeed => 26; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }