namespace Server.Items { [Flippable(0x2D33, 0x2D27)] public class RadiantScimitar : BaseSword { [Constructible] public RadiantScimitar() : base(0x2D33) { Weight = 9.0; } public RadiantScimitar(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave; public override int AosStrengthReq => 20; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 43; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 12; public override int OldMaxDamage => 14; public override int OldSpeed => 43; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }