namespace Server.Items { [Flippable(0x2D2F, 0x2D23)] public class WarCleaver : BaseKnife { [Constructible] public WarCleaver() : base(0x2D2F) { Weight = 10.0; } public WarCleaver(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave; public override int AosStrengthReq => 15; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 15; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 48; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x239; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }