namespace Server.Items { [Flippable(0x2D25, 0x2D31)] public class WildStaff : BaseStaff { [Constructible] public WildStaff() : base(0x2D25) { Weight = 8.0; } public WildStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.Block; public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature; public override int AosStrengthReq => 15; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 15; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 48; public override int InitMinHits => 30; public override int InitMaxHits => 60; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }